Hackers and modders behind Sonic’s next official games (Part 1)

For decades, Sonic the Hedgehog has inspired a haunting community that is hard to distinguish from the uneven quality of the game. Fans have created art, music, and even games that honor the movie and character of the movie. Some of these creations are very impressive, which SEGA has brought to fans to create Sonic Mania. much hyped Sonic Mania.

Sonic Mania has attracted the attention of the Internet not only because of being back in 2D, but also being a partner with their fans. The fans’ collaboration began with Sonic CD remasters, Sonic 1, and Sonic 2, which rebuilt the game from the beginning and became the platform for the next big game. In a way, the story of how these official games were made was much longer. The development of some modern hedgehog games is the pinnacle of work done for more than a decade by the common Sonic community.

Building foundations

Let’s start with Christian Whitehead, who made a Sonic CD remake after hearing a call from SEGA asking players what they want to play on mobile phones. Whitehead gave SEGA a demo of the Sonic CD running on the iPod Touch, using what he called the Retro Engine. The Retro Engine itself has evolved from some Whitehead’s own efforts to create Sonic fan games, initially being Retro Sonic. The Retro tool has undergone a number of revisions, finally coming to the Sonic CD version, allowing for a higher frame rate, Sonic 2-style rotating frame rate, a wide screen aspect ratio and Play as alternate characters.

This could happen thanks to Simon Thomley, named Stealth, a respectable member of the Sonic hacking community, who was included in the consultation about Retro Engine. Thomley’s mission is to make sure that the remaster has done the right game with the original game possible.